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Fire emblem keeps crashing on citra emulator
Fire emblem keeps crashing on citra emulator












fire emblem keeps crashing on citra emulator

Add a fresh take on weapons and balancing, including adding siege tomes, nerfs and buffs to weapons, and changes taken from other fire emblem games to put a spin on the gameplay.Make characters that are less viable more enticing to use, and if need be slightly toning down characters that tend to be used more.Class fine tuning, attempting to give each class its own niche, or at least make them more divergent and improve the ones that fall behind.In effect, this is less of a “rebalance” and more of a “remix.” The changes in mind include They are, however, designed around Hard/Classic play.

fire emblem keeps crashing on citra emulator

THESE CHANGES ARE NOT DESIGNED TO BE EXTREMELY HARDCORE BALANCED. Thus, I began testing small gameplay changes. I wanted to take the opportunity to make the mechanics fresh as well as the story. While this isn’t necessarily a bad thing, and lent itself nicely to Apotheosis, it does make it a little easy to rush to the end of the game and get to the postgame grind. One of the other main issues that is often raised with Awakening is how easy it is to break mechanically. Fix inaccuracies, weird inconsistencies, and stuff that might not make sense in the big picture.Answering things that aren’t answered in the game with information provided from other sources such as later games or commonly accepted community knowledge.Including new dialogue in story exposition and supports or even redoing supports entirely, while still making everything new feel like it belongs.Giving Robinsexuals additional support paths.There are various things I aim to change, including

fire emblem keeps crashing on citra emulator fire emblem keeps crashing on citra emulator

I aim to put the story together in a more cohesive way by fleshing out the dialogue and information provided based on what’s given by other sources, as well as improve lackluster parts of the game’s storytelling in general. Awakening has a lot of plot holes and shallow storytelling that is only answered by later entries on the 3DS. It quickly became significantly bigger than that. My main goal when creating this hack was to add little easter eggs to a lot of the small things in the game, namely the available items. This mod in particular is designed for Citra, the 3DS emulator, first and foremost. I’ve worked to create the beginnings of a lore-indulgent romhack for Fire Emblem Awakening that also alters the gameplay mechanics in a way that will hopefully keep it fresh enough to play over again, one of my main goals being to increase the desire to try a wide variety of classes and characters. Namely, the incredible accessibility of the Paragon tool has allowed me to learn how to do a lot of interesting things. Over the past few months I’ve been diving deep into romhacking FE13, Awakening, using several tools. I’m entirely unsure if this is something that people would even be remotely interested in, but I intend to work on it to completion regardless!














Fire emblem keeps crashing on citra emulator